It plays much better as a mini-game within the game and you have the choice to stop tweaking or risk it for a better setup. There is a risk though as if you overspend, your setup is ruined for a qualifying run. Now you have a number of tokens to use and you can tell your engineer where to spend those tokens. This has been done away with entirely in MM3. I was never much a fan of qualifying in MM2 whereby you had to tweak the settings of your car to find the best setup – it was always a bit of a chore and didn’t necessarily feel that it made much of an impact anyway. MM3 enhances this further with a couple of new features that really makes it more enjoyable. Where this game really excelled in the past was the actual racing aspect. Now you can influence whether certain rules are changed at the beginning of a season that will impact the entire season ahead – a great feature from the PC version that has been added to mobile. Linked to this are the rules of motorsport, which change in real life constantly. At times of negotiation for drivers, personnel, sponsorship and logistics deals, you can “spend” influence in order to get a decision to swing your way. MM3 recognises this through their addition of influence tokens. This is crucial to keep your business afloat in the upper echelons of the game where costs are exponentially higher.Īs anyone with any knowledge of F1 will know, you need a lot of influence and power to be successful in the sport. MM3 also adds a distribution and logistics network functionality into the game which gives you discounts on a variety of costs – develop relationships with overseas vendors to reap the long-term benefits and rewards. That said, you still only get to develop 6 parts of your car – it would be great to see this aspect built out a little further with perhaps a secret technology that can give you an edge, or depending on whether you are a works team or customer team how that dynamic would impact your team setup and development opportunity. Having played through four seasons of the game at the time of writing this review there is still a lot of my factory that I need to work on, which in turn provides greater options on where and how you develop parts on your car. The Research and Development section of the game has been given an overhaul with a vastly greater array of options on where you can develop your factory facilities. Alternatively if you want to win within each racing series, expect to put in 2 or 3 seasons into each category to ensure you can develop a car that turns into a championship winner. If you want to fast-track your way through the tiers you can do that and at the end of each season you can decide to go through into the next tier up or switch to a different racing pedigree. This variety naturally extends your future planning within the game. MM3 brings together 3 different types of motorsport: single-seater, GT and endurance set across 4 tiers to progress through all with very different sets of rules within each series. The key feature of Motorsport Manager 3 (MM3) silences the critics of previous versions where it was based solely on single-seater race series. There is even a content editor pack that allows you to edit the names of your competitors, so you can race against Ferrari and Seb Vettel instead of Scuderia Rossini and Dieter Wexler. The game pitches you into either a single-seater or GT series accompanied with a seamless tutorial that teaches you the basics whilst enjoying your first race and skills required to manage your team through your career.Ĭustomisation is key with every aspect given to you to create your own team identity. Despite the music remaining the same from last year, it works, so no complaints there. A version for PC soon came as well as the sequel to the mobile game and now, we have the third instalment available for iOS and Android.Īnyone who has played the previous titles will feel immediately at home with MM3. Then came a drought for about 15 years where nothing substantial came about, until PlaySport Games released a small but hugely popular mobile management sim in the summer of 2014. Fond memories of Grand Prix World from Microprose on PC using mods that brought it up to date captured motorsport management perfectly. Management simulations have been a staple of the games industry for as long as I can remember.
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